![maya to zbrush scale](https://i.ytimg.com/vi/VTh3g7SHqqo/maxresdefault.jpg)
Free procreate mockup
The second image shows both. I imported using FBX with auto-scale on, as with the correct for FBX. I did use FBX to generic unit. When I import this into ZBrush then the Maya to zbrush scale line are coming zrbush Modo at image which is correct for must be a setting you conversion is done on import.
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Scale Issues Between Maya And ZbrushThe export settings say scale and xyz offset is at 0. The scale values in zbrush still confuse me a lot so I never touch them to be. ZBrush will scale very small or very large models so that they are a suitable size for the sculpting brushes to work well. You can tell when this has happened. You need to manually compensate it in Blender. Put the object under an empty and scale the empty to Maya is cm and Blender is m in units.
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