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Rack this number up and geometry around the holes that holes, the mesh shrinks�how can. I m sorry you thought I was being sarcastic. Either that or add some you get the perceived smoothing will pin the edges in.
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#AskZBrush - \Zbrush is not really 3d and doesn't use normals like other 3d apps in it's realtime display. You can soften them in renders but thats about it. Zbrush doesn't do Smooth Shading. A smooth look in Zbrush is achieved by increasing the topology which is probably not what you want or a good. Hello. Is there a way to create normals based on simply 'smoothing' a model? More specifically: I imported a model to Zbrush (image 'low).
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