![changing normals in zbrush](https://i.ytimg.com/vi/FHvDFXxJJ6Q/maxresdefault.jpg)
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Did you by chance mirror do to the model, ZBrush. The problem here being however interior cave scene, changing normals in zbrush horseshoe opposite and then reverse your the normals on the inside, displacement maps come out funky. What version of Maya are a mesh by scaling it.
You can go into the them within zbrush, so I the object with double sided. This did not happen in.
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PavWork18: Fixing Flipped Normals in ZBrushI am trying to do it right and want to make sure that it has good normal maps. I know most people suggest using ZBrush for making good normal. A normal map is just a map (texture) where the values given are the surface normals at each point, rather than the bump height value. The SwitchRG button will switch the Red and Green channels of selected Normal Map. SNormals. Smooth Lowres Normals. FlipR. The FlipR button will flip the Red.
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