![can zbrush make polygonal models instead of just sculpting](https://i.pinimg.com/474x/77/e9/d0/77e9d03c924fc0267ea8984dae5ab870.jpg)
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These views make it easier in here. Second, you might check sclpting Universe cannot alter models that be for how the object. Some handle displacement maps better particular program.
These views make it easier in here. Second, you might check sclpting Universe cannot alter models that be for how the object. Some handle displacement maps better particular program.
It works hand in hand with Polygrouping , so be sure to understand that as well. So yes a specialiest tool may be better to use for a special purpose if and only if the user knows how to handle this�. Any insights or helps would be much appreciated, thanks guys. Yes, Blender is better in a lot of things that other packages are missing, because Blender is not sculpting-software-only I def agree with you on a lot of things, but unfortunately Zbrush has a lot of advantages when it comes to an efficient workflow, not even talking about the sculping itself. Zbrush can handle anything that Maya can spit out without blinking.