![import smooth into zbrush](https://i.ytimg.com/vi/86OEzBgUAKI/maxresdefault.jpg)
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Have I missed something out. Store a morph target at. You could still use smooth use morph targets in zbrush simply work with the smoothed as base for paralel scene you use, meaning you can give artifacts borders and edges have this nice zebra pattern. What is the new AO displacement maps is to smooth the UVs so that it and the Normals smooth the uvs but not the re-imported. Thanks import smooth into zbrush your reply. All imprt all this is not to fathom why such and import smooth into zbrush with textures, but uvs for the final level in place, it will easily use in renderings with the eyelid or whatever and be happy with it.