![how to export from zbrush to maya](https://i.ytimg.com/vi/1oBbZ2n14-A/maxresdefault.jpg)
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It is important to keep calculate the sub-surface amount properly.
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#AskZBrush - How to Export All SubTools Into One Format and Keep SubTool NamesCheck your import export options. To make sure its working right create a none symetrical object in Maya and export to Z then back again to Maya to make sure it. Retopo your character. Break the character into as many parts as you need to avoid adjacent polys for the final bake. If your final character is. More videos on YouTube � 1. Bring Ztool to its lowest subdivision. � 2. Go into UV Map and Morph UVs to check that they are properly sewn together. � 3. Go into.
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