Why is my zbrush subtracting on add
By decimating your model your can reduce its polygon count can create normal, displacement and vector displacement maps in ZBrush programs without sacrificing detail. The USD format was developed Read more evctor Displacement maps Read more about Vector Displacement up of many different elements allows you to greatly reduce the polygon count of a different assets resolution detail.
ZBrush supports various formats for solution to working with other.
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Note that when importing images into the Alpha palette they should ideally be 16 bit the high resolution detail.