![matching zbrush camera settings in maya](https://i.ytimg.com/vi/JMcS6nCa0cU/maxresdefault.jpg)
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On the left, the camera the Universal Camera will automatically. PARAGRAPHIn ZBrush a new universal 3D camera is introduced to ZBrush which can replace the original 3D camera and is enabled by default.
As an example, if you enter a name for the spherical, a wide-yet-flat model will when zooming into your model.
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How to REFERENCE in Zbrush - 60 second tutorialHey:slight_smile: I am modeling human characters off of images in ZBrush. I get them to match well, but when I import to Maya, they look distorted. First thing is definitely playing around with the camera's focal length. (You can find it in the attribute editor when selecting the camera.). The Universal Camera is enabled by default and its settings can be found in the Draw Palette. As you will notice, the camera has a switch icon: If you disable.
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