![export texture map zbrush](https://i.ytimg.com/vi/YtqTcCK5QOI/hqdefault.jpg)
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It appear Zbrush not known as it appears in Photoshop. You simply paint the materials grim at first - very.
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It appear Zbrush not known as it appears in Photoshop. You simply paint the materials grim at first - very.
This means that we need specular and reflection maps. This can then be exported from the Alpha palette and used as the bump map. I pull up my painted and materialed model and turn on enable the UV. You need to leave room for padding in Zbrush.