![zbrush crashes when making adaptive skin](https://www.zbrushcentral.com/uploads/default/original/3X/5/d/5dfddbe8ad8b789f62e79f3bcc9c6fdc265f5492.jpeg)
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Options for Classic Skinning are the intersecting geometry when there are several ZSpheres into one.
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I uploaded the file on need further help. Turning on Classic Skinning actually worked for your model.
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ZBrush - Fix Mesh Integrity (In 30 SECONDS!!)UV Master tries to preserve symmetry, but when working on a unified Skin ZSketch model the resulting topology may not be symmetrical. To fix this problem, use. "Make Adaptive Skin" Use "UV Master" to create a perfect UV (on ZBrush crashes when exporting more than 7 million polygons new.fullsoftwareworld.com new.fullsoftwareworld.com � getting-started � basic-concepts � saving-your-work.
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